![]() The creativity in I Am Fish really blossoms once you’ve completed the Goldfish’s initial arc and you’re allowed to control the other 3 fish. Every second of I Am Fish is posing some kind of physics based quandary to the player and it’s really, really fun. Then it’ll be doing its best Free Willy impression as it attempts to jump over obstacles then pushing a mop bucket through a park in order to reach a pond. Later it’ll have to ride that goldfish bowl down washing lines and over busy streets while avoiding cars. Simply rolling off it onto the wooden floor will see its fish bowl smash leading to a quick, dry end so it has to navigate a way down via other items of furniture. For example, the goldfish’s first obstacle is getting down from the high perch in which it finds itself. To that end, I Am Fish is a game that constantly asks the player to figure out what to do next in order to reach the next checkpoint. Thankfully, there’s a generous checkpoint system in the game in the shape of floating shells which also help to mark out the path forward. Drying out by spending more than a few seconds outside of water is the primary enemy to these fish. ![]() Of course, being fish, a simple dry patch of ground can be enough to slip them of their mortal coil so they’ve got to be careful not to smash or flip their containers too. Busy roads, inconsiderate humans, sewers full of trash to get caught in and seagulls are just some of the active dangers that they’ll have to avoid in order to survive. Standing between the 4 fishy friends and their goal is a whole dry world of nightmares. It takes a bit of getting used to, but that’s what the goldfish content is here for. Turning requires that extra half-second as the fish travels the length of the container before they can start to apply any force in the intended direction. This gives way to some pretty interesting and unique physics platforming Unlike most games where you’re guiding the centrifugal force of a shape around obstacles, you’ve got to be mindful that it’s the fish that’s pushing the inside of the objects in a direction in I Am Fish. While trapped inside these containers, the fish have to swim against their sides in order to get them to move. Whether it be a sealed, perfectly spherical fish bowl, a mop bucket on wheels or a lidded jar, sometimes the fish will be contained in something. For a reasonable portion of game though, that body of water is in some kind of container. Instead, your time controlling the goldfish works as an extended tutorial to help you get accustomed to the way the fish of I Am Fish move.Īll of the 4 fish are controlled in the same way – the left thumb stick moves the fish around on a vertical plane while the left and right triggers raise or lower the fish in a body of water. This goldfish has the ability to shine really brightly in sunlight which, as you can imagine, is almost entirely useless in a physics based quest to reach the sea. You begin the game controlling the goldfish who, like the poor kid who got given the heart ring in Captain Planet, gets short shrift when it comes to super-powers. Inspired by the image on a box of fish food, each fish aims to escape their individual circumstances and make their way to the sea.Įach of the fish in the game have their own abilities which inform the obstacles you’ll have to overcome to reach the big blue. It’s at this moment that 3 of the 4 fish are scooped up and sold to new owners. Imbued by it’s special energy, the characteristics of each fish are enhanced to unnatural levels. Back at the pet shop, the owner feeds this special bread to the fish. ![]() The owner of said shop is out one day when they’re given a very special loaf of bread that moves of its own accord. The quartet of aquatic protagonists begin the game in a pet shop. In fact, it more closely resembles a physics based adventure like Glyph or Human Fall Flat than the previous Simulators from Bossa.Īs should be very obvious, I Am Fish has you take control of a fish. The charm is certainly here in spades and the physics can have the occasional moment of absurdity but this is otherwise a much more polished and varied product. That’s not at all what I Am Fish is however. Between I Am Bread and Surgeon Simulator, they pioneered the intentionally-tricky-to-play comedy sim games that has exploded in the past 5 years with players and influencers alike.īefore playing I Am Fish, I expected the game to follow the same formula as its namesake I Am Bread – Tricky controls, janky physics and enough charm to carry you through the moments of frustration. I recently wrote in our monthly upcoming indie games round-up that I felt that “Bossa Studios are the undisputed champions of the irreverent simulator genre”. An evolution of the comedy simulator into something much more polished, I Am Fish is a quirky and fun puzzler.
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